Mirage | |
---|---|
Position | Back |
Awaken | Specialist |
Base Star | 2-Star Base |
Gender | |
Quote | Don't worry, we are friends... We will be friends!' |
Soulstone Sources | Arena Shop |
Mirage was born different. His eye had strange abilities, twisting the minds of others, making them see things, throwing blasts of energy at random… Unable to control it, Mirage quickly became an outcast, feared by all. In his exile, he came across another who had been cast out, Majora. Under his tutelage he embraced his strange abilities, becoming a terrifying psychic...But contrary to Majora, Mirage didn't seek revenge. Able to control himself, he went back to the Doos and was welcomed within the village. He will now help defend it against its enemies, even his former master!
Back-row support. He can control an enemy's mind and make the enemy fight for him.
Appearance
Mirage has two horns pierced with earrings protruding from the sides of his head. He wears a robe which covers his entire body; only his eye and golden hands are visible.
Powers and Abilities[]
Mirage is a back-row Specialist. He is a control minion, but with a twist: he doesn't prevent the enemy from fighting, it's quite the opposite! Mirage's Eye of Doubt forces a random enemy to attack his teammates. His Eye of Ability (C-Strike) goes one step further, forcing a random enemy to use his C-Strike on his team! The Eye of Ability also lowers its target's Defence. Similarly, Mirage's passive ability lowers the enemies' Magical Defences - for the entire fight!
Awakening[]
When Awakened, Mirage reveals his head showing his terrifying glowing blue eye.
Because Mirage is a Specialist, during awakening, Mirage will have an improved C-Strike.
Skills
Mirage has a variety of skills in his arsenal, including mind control!
Icon | Skill Name | Skill Type | Description | Effect |
---|---|---|---|---|
Eye of Ability | Can control an enemy's mind and command him to use his C-strike. Also lowers that enemy's P.Defence and M.Defence. | Mind control chance depends on lvl. Guaranteed mind control for (SkillLvl) and below. Decreases Magic Defence by X. Decreases Physical Defence by Y. | ||
Optic Blast | "This happens when my eye itches." Fire a beam of energy from your eye that deals magic damage. | This attack deals X Magic damage. | ||
Eye of Doubt | Randomly control an enemy and command him to attack his allies. | Mind control chance depends on lvl. Guaranteed mind control for (SkillLvl+40) and below. | ||
Devious Glare | Not every minion has a glare that initmidates others. That's why you have so few friends. At least it's useful in battle as it decreases enemies' Magic Defence. | Lower all enemies' Magic Defence by X. |
Talents
Icon | Talent | Description | Stats Increased |
---|---|---|---|
Deception | "To fool your enemy, you first fool your allies." ---Sage Doo. Increases your Magic Attack and Dodge. |
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Mana Burst | You're overflowing with energy! This burst of mana greatly improves your HP and Magic Attack. |
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Spiraling Mana | You focus your mana to reinforce your attacks. Increases your Magic Attack and Magic Penetration. |
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Durendal | Use this sword imbued with magic and parry incoming attacks. Increases your Physical Defence and Magic Penetration. |
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Psychic | Reading the future helps you in battle! Increases your Magic Defence and Magic Penetration. |
Combos
Minion | Stat | Grey | Green | Blue | Purple | Orange |
---|---|---|---|---|---|---|
5000 | 5000 | 5000 | 5000 | 5000 | ||
5000 | 5000 | 5000 | 5000 | 5000 | ||
Mirage |
5000 | 5000 | 5000 | 5000 | 5000 |
Minion | Stat | Grey | Green | Blue | Purple | Orange |
---|---|---|---|---|---|---|
Mirage |
400 | 400 | 400 | 400 | 400 | |
400 | 400 | 400 | 400 | 400 |
Gear
Ruby Cost | lv40 Bonus | |||
---|---|---|---|---|
lv1 Bonus | lv55 Bonus | |||
lv10 Bonus | lv65 Bonus | |||
lv25 Bonus | lv75 Bonus |
Equipment
Strategy[]
Mirage is a wild card. Depending on which member of the team he takes control of, he can have a huge impact on the battle, forcing an Awakened Attacker to use his C-Strike and kill his own teammates! In any case, making an enemy fight for you both increases your own offensive abilities and reduces the enemy's own. Sadly the non-controlled enemy minions will keep on hitting you, so don't expect a full-blown fight. Don't underestimate Mirage's other abilities though, as they are the ones creating the best synergy opportunities. A control minion is useful in any kind of team, but Mirage's ability to lower the enemy's Magical Defence will prove extremely useful if you team him up with other Magical Attackers.
Mirage is useful in all the modes where you face teams of enemies. Making one of them a turncoat for a time is great, be it for the Campaign, the Mist or the Arena. Don't use Mirage in Boss fights though, there is no one to take control of (well the Boss will stop attacking you a bit... But other control minions do that better, and anyway you want to deal damage). The Arena is where Mirage is the most fun though. He is unpredictable, and can completely turn the battle by controlling the right enemy at the right time. Or be fairly useless, if he controls the bad one... But making another player's own minion fight for you and give you victory is such a sweet feeling...